SCILLBattlePassRewardIcon
public class SCILLBattlePassRewardIcon : MonoBehaviour
Overview
This component will handle a reward available for a battle pass level. Every level can have a reward and it typically is represented with an icon and some sort of state information. Often rewards can be clicked to show a nice preview of the reward.
Create a prefab with this component attached to the root Game Object and build a nice UI below it to render an icon with
lock and claimed state icons. Connect that prefab to the rewardIconPrefab
setting of SCILLBattlePassLevel. The level component will then instantiate this prefab automatically.
You need to create a SCILLReward asset and set the reward to the name of this reward asset
in the Admin Panel. This class will load this resource (make sure its in a Resources
folder in Unity) and will take
the name and image from this reward asset to set the UI elements connected.

Inspector properties
rewardImage
public UnityEngine.UI.Image rewardImage;
An image field that will be used to set the image of the SCILLReward asset.
lockedIcon
public GameObject lockedIcon;
If the level of this reward has not been unlocked yet, then this GameObject will be shown. Otherwise it will be hidden.
claimedIcon
public GameObject claimedIcon;
If the reward already has been claimed for this reward, then this GameObject will be shown, otherwise it will be hidden.
Methods
UpdateUI
public void UpdateUI()
Trigger a UI update. That is done automatically whenever anything changes but you can also trigger an update manually by calling this function.
Virtual methods
OnClaimed
protected virtual void OnClaimed(bool claimed)
This functions listens on the OnBattlePassLevelRewardClaimed
event of SCILLBattlePassManager and will show the claimedIcon
to indicate that this levels reward has been claimed. You can override this method
if you want to add animations or your own business logic.